Cis male, he/himPhysical:
Raize has medium length dark red hair, dark-ish skin and brown eyes, though you'd never know the latter behind the douchey yellow shades. For clothes, her prefers the casual approach, going for a black leather jacket, a plain white shirt, blue jeans and a pair of black and white trainers.
Physique wise, he has exceptionally toned leg muscles and is generally very healthy, although his upper body strength is not quite as impressive.Mental:
Raize's personality is a mystery in-and-of itself - is the smooth, charismatic exterior his true self, or is it just a mask he wears for show? For those who've known him long enough, only one thing is clear: he will lie, cheat and steal when the situation calls for it, and in the majority of circumstances, feel little remorse. In essence, he is a cool, calculating mastermind who always tries to stay one step ahead...so if you're looking to trip him up, out-planning him will leave him treading water.
Perhaps as a form of habit more than anything, Raize is a chronic flirt, taking any and all opportunities to proposition people of any gender, although he has a slight preference towards women. However, it's actually quite rare for him to enter into an 'official' relationship, probably because that would imply a degree of monogamy, which isn't exactly his jam.
Notably, underneath the friendliness he wears, the compliments and cheers, there is someone who cares for others, someone who will help the poorest, the weakest. But only them. If you're rich, and especially if your riches were gained by gouging the poor, you'll gain no sympathy from Raize. After all, you're just another target.
Finally, Raize is a gambling addict, and will occasionally go into less than favourable circumstances if it's phrased in the form of a bet. Of course, this cuts both ways - if you do this and then reveal the bet was 'just a joke' or a 'trick', Raize may decide to take what he's owed, regardless of you or anything else in his way.Supernatural: Gambler's Wild
- An extremely flexible ability, the exact effect of which depends entirely on the kind of gambling apparatus used. In essence, Raize flips a coin, rolls a die, anything like that, and when he does so, he calls a result. If he guesses correctly, he gains a blessing, the exact nature of which depending on his wants and the type of gambling apparatus in use. If he guesses incorrectly, the ability is put on a ten minute cooldown and no blessing is gained.
Raize can currently utilise Gambler's Wild
with the following:
- Six-sided dice.
And the blessings associated with such apparatus are as follows:Coins
- Arms of Atlus
gifts Raize enormous strength, equivalent to a world-class weightlifter. At its second level (from Double Down
), the strength increase becomes practically Herculean, allowing him to collapse buildings with a fist, lift trains without breaking a sweat and cosplay as The Hulk. As a curse, Arms of Atlus
leaves Raize unable to lift anything heavier than his dagger, and generally leaves him a weak little babby.Run, Forest, Run
gifts Raize astounding speed, equivalent to a top-level Olympic runner. At its second level, his speed and reaction time increases to a ludicrous degree, almost reaching the speed of sound as he zooms about, laughing away as he goes. As a curse, Run, Forest, Run
leaves Raize slow and sluggish, unable to go beyond a fast walk and reacting at the speed of a fossilised mosquito.The Wall
gifts Raize brutal resilience, able to take a beating and ignore pain like a top-class soldier or wrestler. At its second level, Raize becomes a walking tank, his steel-like skin absorbing the majority of impacts and leaving even magical attacks at half effectiveness. As a curse, The Wall gives Raize the constitution of a wet paper towel, feeling pain twice as much and enhancing magical attacks against him.Six-sided dice
are more complex, and the effect depends on the probability called.
Calling three possible numbers (e.g one, two or three) will gift the blessing Silver-Tongued
, which boosts Raize's lying capabilities and makes said lies impossible to detect without magic. At it's second level, Raize's lies leave even magic confused and only real, conclusive evidence will make them possible to see through. As a curse, Silver-Tongued
makes Raize's lies absolutely laughable, with even the most gullible marks having trouble believing them.
Calling two possible numbers (e.g one or six) will gift the blessing One Step Ahead
, which makes all attacks against Raize automatically miss as long as they're in his line of sight. At its second level, Raize will also dodge attacks that he can hear, as well as attacks that theoretically can't be dodged such as magical lock-ons or large AoEs. As a curse, One Step Ahead
leaves Raize not only unable to dodge attacks coming his way, but will additionally force him to jump into attacks that aren't even aiming for him.
Calling one possible number (e.g one) will gift the blessing One With Shadow
, rendering Raize completely invisible. He can still be detected by magical means or by senses other than sight, but is otherwise completely undetectable. At its second level, both magic and almost every other sense will be unable to find Raize, leaving touch as the only way of divining his location. As a curse, One With Shadow
makes everyone in a fifty foot radius aware of Raize's location, and for people who wish to find him, this becomes an irritating itch that needs to be scratched, or destroyed.
Addendum I: Gambler's Wild
is completely unaffected by anything that attempts luck manipulation. Even if Raize is 'destined' to roll a six on his die, Gambler's Wild
will make sure it remains random.
Addendum II: Gambler's Wild
may be used with tampered apparatus, such as a weighted die, but the weighting will have absolutely no impact on the outcome, similar to Addendum I.
Addendum III: All Gambler's Wild
blessings last for ten minutes, the same as its cooldown. Ergo, you cannot stack more than one blessing at a time, including blessings from different apparatus; both dice and coins share the same cooldown, after all.Double Down
is an ability entirely dependant on Gambler's Wild
, though it is technically a separate one. In essence, once Gambler's Wild
has been used, Double Down
resets its partner's cooldown and allows another roll/coin flip. However, rather than allowing ability stacking (which, as previously stated, does not work), Double Down
boosts the Gambler's Wild
effect, and whether it boosts a positive or a negative depends on the circumstances.
Let's use an example. Let's say Raize flips a coin, guesses heads, gets it right, then gains Arms of Atlus
blessing. If Raize then uses Double Down
, flips again and guesses correctly once more, the blessing will be further strengthened. However, if he guesses incorrectly, the blessing will be removed and Gambler's Wild
will be put back on cooldown. For a full list of scenarios:
Correct + correct = strengthened blessing.
Correct + incorrect = no blessing.
Incorrect + correct = normal blessing.
Incorrect + incorrect = curse/inverse blessing.
Addendum: The cooldown of Double Down
is tied to the cooldown of Gambler's Wild
. If it is used straight after Gambler's Wild
, then the cooldown is ten minutes, and if it is used four minutes into Gambler's Wild
, then the cooldown is six minutes.
Addendum II: Removing both curses and blessings via outside sources (such as an anti-magical field) does not truly remove the blessing or curse, but merely puts it on hold. When the force trying to stop it relents, the blessing or curse will continue, lasting just as long as it had left before being interrupted.
Addendum III: Like Gambler's Wild
, Double Down
cannot be fooled with luck manipulation or poor gambling apparatus.Background:
'Rags to riches' is one way to describe Raize's history. Born to a single London mother in a council flat, money had always been a problem, not matter how hard his mother had tried. When he discovered his general dexterity and talent for trickery, Raize became part of a pickpocketing street gang, which helped prop up his savings when times were rough. Eventually, however, the gang split, and Raize was forced to reconsider his source of income.
Enrolling in elocution and etiquette classes, Raize slowly wriggled his way into high society, step by step. His extraordinary luck and/or outrageous cheating in casinos made a name for himself in certain circles, and when those with more money than sense realised his talents, they often set him up to con their fellows for fun and profit. Once his reputation was sufficiently sullied, Raize merely moved on to a different group, a different casino, and started again with his silver-tongue.
But just as he makes a run for it from a particularly antsy casino owner, he finds himself somewhere else entirely as he steps through the exit.
Oh well. If there was money to be made, did it really matter where he was? Raize thought not.Notes:
- Along with his clothes and stunning charisma, Raize also possessed a switchblade, three six-sided dice and a wallet full of money (including coins).
- Raize has an awareness of his activities in the musebox, even if they were non-canon. He doesn't necessarily remember exactly what happened and definitely doesn't remember who was involved, but he remembers that
it happened. For example, he remembers that he helped a young woman out who landed on the beach (Odette), but doesn't remember who that was or what they talked about.
- His blood type is AB Negative.
- His birthday is May 25th.